Well according to the Golden Legend, the narrative episode of Saint George and the Dragon took place somewhere he called “Silene”, in Libya; the Golden Legend is the first to place this story in Libya as a sufficiently exotic locale, where a dragon might be found. In the tenth-century Georgian narrative, the place is the fictional city of Lasia, and the idolatrous emperor who rules the city is called Selinus. George had been depicted as a soldier since forever.

The town had a pond, as large as a lake, where a plague-bearing dragon dwelt that poisoned all the countryside. To appease the dragon, the people of Silene used to feed it two sheep every day, and when the sheep failed, they fed it their children, chosen by lottery. It happened that the lot fell on the king’s daughter, who is called Sabra in some story versions.

The king, distraught with grief, told the people they could have all his gold and silver and half of his kingdom if his daughter were spared; the people refused. The daughter was sent out to the lake, dressed as a bride, to be fed to the dragon and the villagers didn’t like that.

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Saint-George by chance rode past the lake. The princess, trembling, sought to send him away, but George vowed to remain. The dragon reared out of the lake while they were conversing. Saint George fortified himself with the Sign of the Cross, charged it on horseback with his lance, and gave it a grievous wound. He then called to the princess to throw him her girdle, and he put it around the dragon’s neck. When she did so, the dragon followed the girl like a meek beast on a leash.

The dragon’s scales were so hard that the spear broke into a thousand pieces. and St. George fell from his horse. Fortunately he rolled under an enchanted orange tree against which poison could not prevail, so that the venomous dragon was unable to hurt him. Within a few minutes he had recovered his strength and was able to fight again.

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Where are five dungeons in the game that must be explored in the following order: Wine Cellar and Sewers, The Catacombs, Harkyn’s Castle, Kylearan’s Tower, and Mangar’s Tower. Each contains something that will help in the subsequent stages of the game. The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work.
Enter the inn, ask to order a drink, then select wine. You will then be ushered into the Wine Cellar. I cannot overstress the importance of mapping in this game. Whenever possible, have the MALE spell in operation. This will help you avoid some of the traps that are lying around. When you have an encounter and find a chest, always cast a TRZP spell to disarm any traps that may be guarding the chest. At this stage you are only trying to get experience.

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Exploring the other dungeons can be a dangerous thing without decent magic users ie. the ability to cast the PHDO and APAR spells. These come with level 7 Magicians and conjurers.

The Catacombs are reached from one of the Mad God's Temples, located on the east side of the Gran Plaz. After entering the Temple, ask to speak to the priest - Vadirn the Knight

The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work. The PHDO seems to work however. Once you can survive there fairly easily, head for the second level of the Catacombs. The stairs are at N15 E16. The second level has a clue in it about the Mad God. It also contains a very nasty creature called a Soul Sucker that lurks in the southwest corner of the second level.

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