When you have assembled your party they will start off with no experience and a minimum amount of gold. Enter the city and visit Garth s to outfit your party with the best armour and weapons you can afford for your fighters with the pool of gold. Do not stray far from the guild and only fight single foes till you get some experience and gold. Save your party to disk each time you enter the guild in case they are destroyed by meeting superior parties eg Barbarians. Next Head south to Rakhir St and meet the guadian.

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You should be able to defeat him without losing you lives. You will receive 170 points each time you defeat him and usually enough gold to repair the dammage at the temple on Rakhir st. The guadian will reappear each time you leave the guild. when you have 2000 experience points go to the review board on trumpet for advancement. You party will now be level 2 and better able to survive.

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The third level of the Castle contains the entrance to Kylearan’s Tower and some interesting opportunities. The answer to the Old Man’s question is “SKULL TAVERN.” When you encounter the berserkers located at 12E 5N of this level, take advantage. They can be fairly easily defeated with the right magic spells. You should have at least two sorcerers capable of casting the MIBL spell. It also helps if your bard has a frost or fire horn to aid the others along.

Harkyn’s Castle is located in the northeast corner of Skara Brae. At this point in time, it becomes very important for you to have filled your special slot with the most powerful character your magic users can summon. If you are in the process of developing a wizard, a lesser demon is best. The first level of Harkyn’s Castle contains one item of importance: the Crystal Sword from the southeast corner of this level. You will now begin to find some of the more powerful objects to experiment with during your encounters. After obtaining the crystal sword, head for the second level of the Castle. The stairs are located in the northeast corner of the first level.

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Where are five dungeons in the game that must be explored in the following order: Wine Cellar and Sewers, The Catacombs, Harkyn’s Castle, Kylearan’s Tower, and Mangar’s Tower. Each contains something that will help in the subsequent stages of the game. The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work.
Enter the inn, ask to order a drink, then select wine. You will then be ushered into the Wine Cellar. I cannot overstress the importance of mapping in this game. Whenever possible, have the MALE spell in operation. This will help you avoid some of the traps that are lying around. When you have an encounter and find a chest, always cast a TRZP spell to disarm any traps that may be guarding the chest. At this stage you are only trying to get experience.

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Exploring the other dungeons can be a dangerous thing without decent magic users ie. the ability to cast the PHDO and APAR spells. These come with level 7 Magicians and conjurers.

The Catacombs are reached from one of the Mad God's Temples, located on the east side of the Gran Plaz. After entering the Temple, ask to speak to the priest - Vadirn the Knight

The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work. The PHDO seems to work however. Once you can survive there fairly easily, head for the second level of the Catacombs. The stairs are at N15 E16. The second level has a clue in it about the Mad God. It also contains a very nasty creature called a Soul Sucker that lurks in the southwest corner of the second level.

Read the whole Story

Where are five dungeons in the game that must be explored in the following order: Wine Cellar and Sewers, The Catacombs, Harkyn’s Castle, Kylearan’s Tower, and Mangar’s Tower. Each contains something that will help in the subsequent stages of the game. The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work.
Enter the inn, ask to order a drink, then select wine. You will then be ushered into the Wine Cellar. I cannot overstress the importance of mapping in this game. Whenever possible, have the MALE spell in operation. This will help you avoid some of the traps that are lying around. When you have an encounter and find a chest, always cast a TRZP spell to disarm any traps that may be guarding the chest. At this stage you are only trying to get experience.

gindur-post-image-5-color-landscape

Exploring the other dungeons can be a dangerous thing without decent magic users ie. the ability to cast the PHDO and APAR spells. These come with level 7 Magicians and conjurers.

The Catacombs are reached from one of the Mad God's Temples, located on the east side of the Gran Plaz. After entering the Temple, ask to speak to the priest - Vadirn the Knight

The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work. The PHDO seems to work however. Once you can survive there fairly easily, head for the second level of the Catacombs. The stairs are at N15 E16. The second level has a clue in it about the Mad God. It also contains a very nasty creature called a Soul Sucker that lurks in the southwest corner of the second level.

Read the whole Story