Despite the Bard’s warm and shining personality, people continued to run from him like the plague. Perhaps he would one day learn that in order to keep friends near, a man such as himself needed to keep them tied up. Once a magic user becomes proficient in at least one art, he can then become a sorcerer. Sorcery deals with the magic of illusion and magical perception. If a magic user becomes proficient in at least two of the arts, he can then become a wizard. Wizardry deals with the summoning and control of supernatural creatures. The experience points required to advance a level as a wizard are much higher than the other magic classes.

Wizards in stories only wore robes because it was their common clothing -- not because they needed them to be wizards. Wearing cloaks will only make you seem like a different person; instead, you want to understand yourself. Wear what you usually wear, unless performing a spell. - Gindur the Wizard

That was the Orkney Dragon you loosed on that damn’ town! Months we’d been at it, hammering at the gates and slaughtering the townsfolk when we could get at ’em. Then along comes your dragon, smashes the gate in one pass and puts half the city to the torch! It… it was… beautiful.


You know not what you are getting yourself into fool of a Bard. Turn back now before it is too late! Not knowing what I’m getting myself into was the latest trend for me. Lorem ipsum some text. Not love. Loathe! They loathe you!

And as long as you are here, go where you will, slaughter the local folk, and take what you want! It’s the least we can do for such a horrible, murdering bastard as yourself! Wait. Not love. Loathe! They loathe you! Despise you! They’ll curse your name with every breath for a thousand years! What wouldn’t I give for fame!

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Well according to the Golden Legend, the narrative episode of Saint George and the Dragon took place somewhere he called “Silene”, in Libya; the Golden Legend is the first to place this story in Libya as a sufficiently exotic locale, where a dragon might be found. In the tenth-century Georgian narrative, the place is the fictional city of Lasia, and the idolatrous emperor who rules the city is called Selinus. George had been depicted as a soldier since forever.

The town had a pond, as large as a lake, where a plague-bearing dragon dwelt that poisoned all the countryside. To appease the dragon, the people of Silene used to feed it two sheep every day, and when the sheep failed, they fed it their children, chosen by lottery. It happened that the lot fell on the king’s daughter, who is called Sabra in some story versions.

The king, distraught with grief, told the people they could have all his gold and silver and half of his kingdom if his daughter were spared; the people refused. The daughter was sent out to the lake, dressed as a bride, to be fed to the dragon and the villagers didn’t like that.


Saint-George by chance rode past the lake. The princess, trembling, sought to send him away, but George vowed to remain. The dragon reared out of the lake while they were conversing. Saint George fortified himself with the Sign of the Cross, charged it on horseback with his lance, and gave it a grievous wound. He then called to the princess to throw him her girdle, and he put it around the dragon’s neck. When she did so, the dragon followed the girl like a meek beast on a leash.

The dragon’s scales were so hard that the spear broke into a thousand pieces. and St. George fell from his horse. Fortunately he rolled under an enchanted orange tree against which poison could not prevail, so that the venomous dragon was unable to hurt him. Within a few minutes he had recovered his strength and was able to fight again.

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When you have assembled your party they will start off with no experience and a minimum amount of gold. Enter the city and visit Garth s to outfit your party with the best armour and weapons you can afford for your fighters with the pool of gold. Do not stray far from the guild and only fight single foes till you get some experience and gold. Save your party to disk each time you enter the guild in case they are destroyed by meeting superior parties eg Barbarians. Next Head south to Rakhir St and meet the guadian.

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You should be able to defeat him without losing you lives. You will receive 170 points each time you defeat him and usually enough gold to repair the dammage at the temple on Rakhir st. The guadian will reappear each time you leave the guild. when you have 2000 experience points go to the review board on trumpet for advancement. You party will now be level 2 and better able to survive.


The third level of the Castle contains the entrance to Kylearan’s Tower and some interesting opportunities. The answer to the Old Man’s question is “SKULL TAVERN.” When you encounter the berserkers located at 12E 5N of this level, take advantage. They can be fairly easily defeated with the right magic spells. You should have at least two sorcerers capable of casting the MIBL spell. It also helps if your bard has a frost or fire horn to aid the others along.

Harkyn’s Castle is located in the northeast corner of Skara Brae. At this point in time, it becomes very important for you to have filled your special slot with the most powerful character your magic users can summon. If you are in the process of developing a wizard, a lesser demon is best. The first level of Harkyn’s Castle contains one item of importance: the Crystal Sword from the southeast corner of this level. You will now begin to find some of the more powerful objects to experiment with during your encounters. After obtaining the crystal sword, head for the second level of the Castle. The stairs are located in the northeast corner of the first level.


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Where are five dungeons in the game that must be explored in the following order: Wine Cellar and Sewers, The Catacombs, Harkyn’s Castle, Kylearan’s Tower, and Mangar’s Tower. Each contains something that will help in the subsequent stages of the game. The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work.
Enter the inn, ask to order a drink, then select wine. You will then be ushered into the Wine Cellar. I cannot overstress the importance of mapping in this game. Whenever possible, have the MALE spell in operation. This will help you avoid some of the traps that are lying around. When you have an encounter and find a chest, always cast a TRZP spell to disarm any traps that may be guarding the chest. At this stage you are only trying to get experience.


Exploring the other dungeons can be a dangerous thing without decent magic users ie. the ability to cast the PHDO and APAR spells. These come with level 7 Magicians and conjurers.

The Catacombs are reached from one of the Mad God's Temples, located on the east side of the Gran Plaz. After entering the Temple, ask to speak to the priest - Vadirn the Knight

The first level of the Catacombs is just a survival test at this stage. There is lots of darkness and places where the APAR spell does not work. The PHDO seems to work however. Once you can survive there fairly easily, head for the second level of the Catacombs. The stairs are at N15 E16. The second level has a clue in it about the Mad God. It also contains a very nasty creature called a Soul Sucker that lurks in the southwest corner of the second level.

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